extends CharacterBody2D const SPEED = 400.0 const JUMP_VELOCITY = -700.0 # Get the gravity from the project settings to be synced with RigidBody nodes. var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") @onready var sprite_2d = $AnimatedSprite2D func _physics_process(delta): if (velocity.x > 1 || velocity.x < -1): sprite_2d.animation = "run" else: sprite_2d.animation = "default" # Add the gravity. if not is_on_floor(): velocity.y += gravity * delta sprite_2d.animation = "jump" # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction = Input.get_axis("left", "right") if direction: velocity.x = direction * SPEED else: velocity.x = move_toward(velocity.x, 0, 20) move_and_slide() var isLeft = velocity.x < 0 sprite_2d.flip_h = isLeft